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Introduction Cafes function very well as informal public gathering places. One can enjoy the company of others or be quite comfortable alone. And they are great places to sit and watch people. The online world also functions as a public gathering place. As in the cafe, conversation is one of the primary activities - but with some striking differences.
For example, if xhit are twenty people waiting to participate online, should we impose timing constraint - let's say each online participant can occupy an avatar chair for only five xhit unless explicitly re-invited to remain at the table by the physical participants. Participants who have slow connections or who do not wish to speak out loud may choose to type rather than speak; their typed words appear on the avatar's LED chest screen.
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Figure 5. Will the online participants feel like the people eoom in the physical cafe whom they are socializing with are more believable than other online participants as a result of there being multiple people together physically in the physical cafe space thus reinforcing each other?
The possibility of virtual visits in the Chit Chat Club introduces an ambiguity that challenges our model of mediated communication: how one might act toward a distant, inaccessible person may be quite different than how one acts towards the person at the next table. Figure 7. Where possible, the technologies have been integrated into the furniture itself, thus preserving the traditional form of the cafe while simultaneously transforming the function of its component elements.
It allows for low-risk conversations with strangers.
It is human scale: the monitor is at ordinary head height at the table and the face in it is human scale. Online, conversing with strangers is quite common and there are few barriers to such interactions, while in the real world such encounters are less common and occur couched cht complex social rituals. Figure 6.
Thus, people at the Club do not know if the person behind the avatar sitting at their table is a remote visitor, hundreds or rooom of miles away - or one of their fellow patrons from across the room. The avatar faces resemble cut-out animations Figure 5. After the visitor creates their appearance, they are ready to proceed to the Chit Chat Club entrance.
As in an ordinary cafe, people can walk into the physical Chit Chat Club ciht, order a coffee, sit down and talk with others and people watch. Although the remote visitors may type as well as speak to converse, they always hear what the cafes's physical participants are saying. It allows for low-risk conversations with strangers.
View from the gobo chit chat room level 6 - picture of traders hotel, kuala lumpur
Yet the customers seated round the tables may be present physically or virtually -- some of the chairs are ordinary seats, accommodating the human form; others are seats for avatars, equipped with monitors and network connections. It is a real cafe, with real tables, real coffee and pastries.
If the circle for the chair is filled, the chair is occupied. One can enjoy the company of others or be quite comfortable alone. Big questions As the virtual world and physical world actually merge in Chit Chat Club, meanings, functions, actions and effects of space and presence must be re-perceived chir the participants.
The avatar chair The avatar chair is deed to let the remote participant be a real presence at the table. As in an ordinary cafe, people can walk into the physical Chit Chat Club space, order a coffee, sit down and talk with others and people watch.
The online participants do not have robotic control of their chair: it is up to the people physically present to facilitate the movement of the avatars. Initiating conversation online is easy.
The online users use the standard NetMeeting client to communicate. Virtual visits The virtual visit allows for a person in the physical Chit Chat Club to also occupy an avatar chair at another table. As in the cafe, conversation is one of the primary activities - but with some striking differences. The online users use the standard NetMeeting client to communicate.
It is a real cafe, with real tables, real coffee and pastries. Figure 1. Using the Chit Chat Club website, the remote cafe attendees can create an appearance for their visit, they can choose where to sit, and they can converse with the cafe's local participants using either audio or text.
Figure 4. A small camera mounted on the avatar's head allows the remote visitor to see others at the table. Graphical overview.
The chest area of the avatar chair houses a screen to display text that an online user types in. Finally, a person physically present in the Chit Chat Club space may also occupy an avatar chair. To communicate via text, the remote participant needs a PC with a network connection min 56K modem.
Conversation from the cafe to the online participant is still received in the form of audio and processed video.